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Augmentation, in the environment of technology and computing, refers to the improvement or extension of mortal capabilities through the integration of technological factors. This can involve colorful types of technologies, similar as stoked reality( AR), virtual reality( VR), wearable bias, and other forms of mortal- computer commerce.
1. Augmented Reality( AR)
- AR overlays digital information or virtual rudiments onto the real- world terrain. This is frequently endured through bias like smartphones or AR spectacles. exemplifications include operations that give real- time information about surroundings or games that blend virtual objects with the real world.
2. Virtual Reality( VR)
- VR immerses druggies in a fully virtual terrain. It frequently involves wearing a VR headset that replaces the stoner's real- world surroundings with a computer- generated terrain. VR is generally used in gaming, simulations, and training scripts.
3. Wearable bias
- Bias like smartwatches, fitness trackers, and stoked reality spectacles can compound mortal capabilities by furnishing real- time information, covering health criteria , or offering hands-free access to digital content.
The thing of addition is to enhance mortal gests , productivity, and effectiveness by seamlessly integrating technology into everyday conditioning. As technology continues to advance, addition will probably play an decreasingly significant part in colorful aspects of our lives.
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